Hello! First, a bit of technical advice I've already given to a few games in the jam: Because your game is set to run in a small window, the text is cut off in some passages and the links don't display, so it's impossible to play through to some endings unless you open the game's frame in a new tab. To fix this problem, you should go to your project's settings and under "Embed options" change "Embed in page" to "Click to launch in full screen". You should also make sure you have the "Mobile friendly" and "Enable scrollbars" options below checked, in case someone wants to play the game on a mobile device.
As for the game itself: story-wise, it's so brief it's actually difficult for me to say much. It touches upon an existing real-life issue and seems to have a message at the end, but then the choices are very simple, and some are downright silly. The language was a bit unpolished at places as well.
Fortunately, it's a lot better on the technical side, especially if it's your first Twine project. It makes use of several of Twine features, like customised background colour, images, a popup for the player to enter some text, and variable tracking. That's neat!
A final suggestion: the game has multiple endings and is short, so it can be easily replayed many times. It would be nice if the last passage linked back to the start, so that I could play again without spam-clicking the back arrow or restarting my browser.
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Hello! First, a bit of technical advice I've already given to a few games in the jam: Because your game is set to run in a small window, the text is cut off in some passages and the links don't display, so it's impossible to play through to some endings unless you open the game's frame in a new tab. To fix this problem, you should go to your project's settings and under "Embed options" change "Embed in page" to "Click to launch in full screen". You should also make sure you have the "Mobile friendly" and "Enable scrollbars" options below checked, in case someone wants to play the game on a mobile device.
As for the game itself: story-wise, it's so brief it's actually difficult for me to say much. It touches upon an existing real-life issue and seems to have a message at the end, but then the choices are very simple, and some are downright silly. The language was a bit unpolished at places as well.
Fortunately, it's a lot better on the technical side, especially if it's your first Twine project. It makes use of several of Twine features, like customised background colour, images, a popup for the player to enter some text, and variable tracking. That's neat!
A final suggestion: the game has multiple endings and is short, so it can be easily replayed many times. It would be nice if the last passage linked back to the start, so that I could play again without spam-clicking the back arrow or restarting my browser.
Thanks for sharing your game!